CreatePlaceAsync is the call on the AssetService:
game:GetService("AssetService"):CreatePalceAsync(name, templatePlaceId, description)
name is the name you are giving to the new place instance, templadePlaceId is the ID of the place that you are copying to create this new place instance, and description is the description of the new place.
templatePlaceId must be the ID number of a place that is verified for cloning with CreatePlaceAsync.
You have to manually allow a place to be cloned with the API.

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