The below images depict it rather well:
The point of "uh-oh".
Geronimo!
In order to get out of a stall you need to tip the nose of your aircraft down a little, increase thrust, and pull up to level flight again.
As for implementing the physics of a stall in Air: Force, I have two options:
1: I check the aircraft's CFrame.lookVector constantly to compare it with the aircraft's speed and turn the lift on/off (simplified physics).
2: I edit the aircraft's lift dependant on the speed of the aircraft (faster whilst headed downward, slower whilst headed upward).
Both are not exactly accurate representations of real-life physics - thanks to ROBLOX's physics engine - but they should look and feel like pretty much the same thing in-game.


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